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PlayerEntity

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type PlayerEntity {
player: PlayerData
totalEditionSlots: Int
filledEditionSlots: Int
uniqueMoments: Int
hasChallengeReward: Boolean
isCompleted: Boolean!
lowestAverageSerialNumber: Float
}

Fields

player ● PlayerData object

totalEditionSlots ● Int scalar

filledEditionSlots ● Int scalar

uniqueMoments ● Int scalar

hasChallengeReward ● Boolean scalar

isCompleted ● Boolean! non-null scalar

lowestAverageSerialNumber ● Float scalar

Member of

GetPlayerEntityResponse object